Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It appears that we had a similar input in terms of gathering lighter workloads. It is very nice to know that our teams are so agreeable and capable. It was almost intimidating personally to have a team so capable in carrying work on their shoulders. Splitting the work for the playtest is not a bad idea to ensure everyone knows its contents. My group is personally having one person focus on the playtest documentation so the rest of the members can continue to have the build playtest ready.