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congratulations on building an incremental out of a game engine that was really not designed for it :P (in seriousness i love seeing people make strange stuff out of tools that are not quite built for making them and this fits into that category really well )


additionally, congratulations to yuri for winning the 'biggest fox ever' award 100 times in a row and counting

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Yuri loves. Just, like, in general.

I do not do these things because they are easy, but because they seem easy at first. Learning a coding language that can be used outside of niche sort-of-text-adventures? Psh. Assemble strange amalgamations of code using print statements because anything that's printed is rerendered ad infinitum.

I bet I could cobble together a 3D rendering system in this thing if I had infinite processing power and knowledge of how to make ghatt damn collisions work. My existing attempts at making a procedural display took three or four seconds to load and that wasn't really the level of quality I was looking for.