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Loved the art in this. And shooting the thread is really satisfying (both when you are jumping and manage to grab a piece, and just the shooting animation itself). I liked the mechanic of building platforms (and choosing which ones to build) by using resources you collect. It incentivises going and finding the resources, but also gives you a bit of freedom in choosing where to spend it. (I think this idea can be pushed a bit further by allowing different uses of the resources as well; but then you could end up with a soft lock, so maybe not.)

I had a lot of trouble with the wall jumping, particularly because the in-air controls are opposite of what I'm pressing when jumping off the wall (i.e. I'm pressing the direction the wall is in to wall jump, but then moments later, the in-air controls push me back towards the wall). Also, it felt like I needed a bit of coyote time  (or more of it, if there already is some).

Overall, a great-looking game with some interesting mechanical concepts. Nice!