The rope grappling system is such a fun mechanic, and the way you presented the opening credits scene is so cute! I loved your art and your special effects compositing (the dust particles, the light beams), it really added such a nice atmosphere to your game! There was one segment in the beginning where the shift-dash jump advice wasn't working (I ended up having to just double jump after a few tries) but no major movement issues I noticed so far on my first playthrough. Are you planning on adding HP loss or something for when you hit the thorns and obstacles? I haven't noticed any damage mechanic there yet and that might be really interesting.
Overall, really ambitious game for a week-long jam, and one that certainly pays off!!
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Dream Weaver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #1 | 3.700 | 3.700 |
Overall | #3 | 3.575 | 3.575 |
Audio | #5 | 3.300 | 3.300 |
Visuals | #8 | 3.900 | 3.900 |
Writing | #9 | 3.400 | 3.400 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- A cool take on the theme, and the idea of playing as a dream weaver really pulled me in! I also loved how you integrated aspects of the Ravel jam into this creation! Connecting memories could have provided same great storytelling potential, but as is, I don't think that really hit home fully. The dream weaver's ability to gather elements and construct platforms was another great idea! Unfortunately, the platforming itself felt very floaty and cumbersome, which made for a trying experience. I really enjoyed the music on this. My only audio note would be that I wished it had been longer. Well done for all the creativity and thought that went into this!
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