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yea the axe gun is a reference to Princess Mononoke, actually! well, in name at least. i called it  "Eboshi's Cunning," after the antagonist in it that kills a forest god using a gun. it's my favorite in terms of design, i had a lot of fun putting it together. i also wanted to limit the amount you can shoot it in the air to two times but that slipped through the cracks :'3

the forest is all Cello, he threw together a procedural forest super quick, it's insane. and then he and Double collaborated on making the trees break, since i wanted that to be a major part of the game. the tree jumping was supposed to be much more important in fighting the bosses, since i wanted an emphasis on verticality and advantages from the air, but charging a normal jump and sliding around while charging jumps made it easy enough without the tree mechanic. still think it was really cool at least.

thanks though dude! Cello crammed in the flies boss using the main character's model and a fly model he made like two days before the jam ended and he did that really clever thing where the fly makes up the eyes. i had drafted 4 bosses you fight, and two of them were modeled (one textured and rigged completely) and those simply got cut LOL.