I like the idea of listening to a story and fighting off elements of it while it's being told. That was an interesting idea.
That being said, that was not obvious to me at all. I got killed by the first things, because I didn't realise that I had to fight things while the chief was still talking. In a similar (but less problematic) case, I also didn't know what I needed to do when the chief told me to go get equipped or whatever. Saying something like "go get some flowers, ale, and weapons" or "go talk to X, Y, and Z" might have been helpful to give the player some initial direction. Similarly, for the story, maybe the chief could preface that it will be dangerous, so be ready, or at least have someone shout out that there's danger when the things appear or something?
I also couldn't get the flower thing to work, and I'm not sure I know what the ale does?
Overall, a solid entry, especially for a first game. Well done.