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Thank you so much for that detailed review! Great to hear the story part turned out meaningful :)

Regarding the mood stat, do you mean for each player? It crossed my mind at some point but I decided to incorporate it into one single strength stat, for example when something happens that troubles a player (and affects his mood), his strength will decrease so his performance in the game is worse. Do you think it would help "story-wise" to have that stat separate? Maybe a -5 to +5 scale which gets added to the strength dynamically in the game? It would make sense in some way since mood usually recovers more quickly than strength. Something to think about for sure, thanks!

Regarding the teams: I can adjust the colors for sure, maybe even make different shirt designs with 2 colors. The emblems would be nice but I haven't done that yet because it is a LOT of work for all >100 teams. Creating and editing teams will be supported, I haven't figured out how yet but there will be some kind of editor. I was also thinking about creating your own team in the game itself as a career event. You know, when you have achieved everything and earned soooo much money then you can leave your club and start from scratch with a new team with hand-selected players.