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olipool

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A member registered Nov 13, 2016 · View creator page →

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Sorry to hear you spend your time on a bad experience. I am no expert for those games and it is really difficult to find the right balance for every player. Thanks for the feedback though, it helps more than just a "shit game" comment :)

Thanks for playing and your kind words! There will be a third room to finish the story but as it is my hobby I can't tell when it will be done.

Thanks for playing! :-) 

Haha sounds cool, playing games on the fridge. Thanks for the answer. I remember Blitz Basic from the Amiga back then :) Although I was more of an AMOS and Amiga Basic user. Maybe I will check it out, Basic was a nice language.

I also copied the algorithm for fixtures from an online tutorial to be honest ;)

So good luck for the next steps, I know as a solo dev myself how hard it can be to make slow progress. But if you look back at the beginning you will see a huge step :)

Thanks for the explanation. I am already following, I am curious what other devs do in the genre. :-) May I ask how you develop the game? Is it all from scratch or with an engine?

Hey, you did a great job of delivering the C64 feeling. :)

I hope the game will grow, I am waiting to try expanding the stadium and such :)

One thing I did not get was the auto mode when selecting the squad for the next game. Sometimes players with strength of 2 were selected and the 4s not.

Congrats to your Escape Room / Amnesia like game. I will have to try it soon! All the best!

Hey, congrats on your first game, you have my deepest respect for achieving this at your age. When I was 14, I only made games that were 10% finished and then lost interest.

Since you are making a similar game to mine (Football Manager) feel free to let me know if you have any questions or need any assistance :)

And good luck with your game!

p.s. just one word of advice, if you want to make the game bigger and reach a wider audience, you might consider changing the club names and have an editor for them. Otherwise, it can lead to legal trouble (though it might have been a lot of work entering all those names!)

I just noticed you can't use the EditorUtilities File Browser in runtime so I was really glad I found your asset. I was thinking about making a file browser myself but that would have cost a few days to get every quirk working. Thanks a lot!

Sadly, I don't speak Russian, but wanted to say, the artwork is REALLY beautiful!

Hey, just wanted to ask about your development. Is it still ongoing? I am trying to make a small scale manager myself right now so would be cool to know you are still on it :)

Thank you so much for that detailed review! Great to hear the story part turned out meaningful :)

Regarding the mood stat, do you mean for each player? It crossed my mind at some point but I decided to incorporate it into one single strength stat, for example when something happens that troubles a player (and affects his mood), his strength will decrease so his performance in the game is worse. Do you think it would help "story-wise" to have that stat separate? Maybe a -5 to +5 scale which gets added to the strength dynamically in the game? It would make sense in some way since mood usually recovers more quickly than strength. Something to think about for sure, thanks!

Regarding the teams: I can adjust the colors for sure, maybe even make different shirt designs with 2 colors. The emblems would be nice but I haven't done that yet because it is a LOT of work for all >100 teams. Creating and editing teams will be supported, I haven't figured out how yet but there will be some kind of editor. I was also thinking about creating your own team in the game itself as a career event. You know, when you have achieved everything and earned soooo much money then you can leave your club and start from scratch with a new team with hand-selected players.

Hi all,


I just released the first playable version of my Football Manager game. It is an early version but I hope to gather some first feedback to improve the game. It is a much simpler version than the big Football Manager games you will find on Steam. So if you are in the mood for some classic management game, feel free to check it out. I would love to hear your feedback and incorporate it into the game. But I have to state: it will stay simple, so I don't want to implement stats like right-foot passing skill on rainy pitch ;)

There will be bugs of course, it is still an early version, so please don't hesitate to report them here or on the Discord and I will fix them as soon as possible.

Thanks!


Download Boeckham's Football Manager here

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Hey, the original escape room is a real room you can play in real life. It is situated in Germany in the city of Lübeck: https://key-zone.de/events/tea-time-at-mr-wig/

I can recommend it if you are in the city, we had great fun there. That is why I wanted to make a virtual version of the room. But my enthusiasm went a bit too far I guess...

Nice,good luck with the next iterations :)

Thanks Kurt, do you aim for a certain direction with the game or do you see where it goes? Will it be a "simple" arcade game for highscore hunting or some kind of "discover what happened on this planet and why the old civilization is gone" where you explore, find clues and objects, find secret caves etc.?

Feels nice floating over the ground with the occasional skyrocketing and chaos :D

I discovered the forest but let me ask if there is more to discover? My score was 28, could be improved :)

Hey, no, there are no jump scares, no monsters, no other life forms at all. It is just exploring the room and finding clues. The topic is a bit dark so what you will find out is scary and sad.

I cannot say because it is not for me to decide. Let me explain:
The first room is a fan remake of a real existing escape room and it was playable until January 2022. The owners noticed the game on Steam and did not want their puzzles to appear online and asked me to deactivate it. At some point in time, it might get reactivated but it is for the owners to decide on that. Last status from June 2022: the owners still do not know when they will decommission their room so it will take a bit more time to wait for the first room to come back into the game.

:) The computer is still a bit dumb right now but it was always best to play with a mate.

wtf are you talking about? do you even know him? I don't think so...

Type Swap community » General · Created a new topic Great game

Thanks for the game, it is really addictive :D

You have to sort the items on the table in the colored trays. Use that info then on the colored buttons. But listen to the sound they make ;)

That way you can spend more hours with the game ;) Good luck!

Thank you very much :)
For part 3: I know I want to make it at some point but at the moment I need a bit of a break, I am making this game as a hobby after work so I had almost no free time for the last year. But that doesn't mean I will quit ;)

Hi Gogeta,

SPOILER AHEAD AS WELL!!! :)
That is a bit confusing since you might not have been able to play part 1, I hope it will be back someday.
The hairdresser is the internal codename for your colleague from part 1 who was spying and kidnapping women. And because he loves hair so much and takes it from them before delivering them to Barbara in her house on the beach. So they are working together. And he is spying on her in secret because...she has nice hair as well... he really is creepy. And so the timeline is like you were discovering the doings of your colleague/hairdresser in part 1 and rescuing Barbara because it seemed like he will kidnap her. In fact, he was just supposed to meet her that day. That is why Barbara is annoyed on the tape recorder about him not showing up that day. In the end, she talks about the dinner she promised you for the "rescue". Then she gets a call from another accomplice (the one on the ship), telling her about the arrest of the hairdresser. So she packs up and flees. The other message on the answering machine is from Celine who is sitting in the café, waiting for Barbara. She was talking about that on the voice recorder. And of course, they won't meet that day. It is not important for the main story, just a small side arc to discover.
If you have any more questions, let me know. Thank you for playing the game! :)

Hey iwan & kat_ze,
If you don't know what to Let's Play next, the game got a new room waiting for you :)

If you want, you can play it once more, now with the new room in place :)

Hey Toma,
Part 2 was just released and I hope the puzzles are more to your liking (even if some of them may be harder)

Here you have it :)

Nice! Congrats and thanks for playing! :) Part 2 is in development!

If you are playing the English version it says "Very catholic" on the CD and this would be the Bishop piece. If you can't find it, you have to open the small wooden box first.

I will also try to build on that, giving "more story" but always keeping it in the background to be explored. My goal is that every puzzle solved will tell you a piece of the story. Maybe it won't work all of the time but what are goals for :)

Thank you ☺️ and you are right, I try to make more diverse puzzles in the sequel! 

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Well you got the pieces right, Queen, Bishop and pawn. Double check they are on the right positions that are mentioned on the CDs. Also make sure the Bishop is  not a pawn (they look similar) or the Queen is right (she has no cross on the head)

Hey, thanks for playing :)


You can start by arranging the yellow sticky notes in alphabetical order and use the underlined numbers on them for the yellow/golden lock.

Another tricky thing is sorting the plates and then match the cups by their pattern. The numbers in the plates give you the order of the code and the cups the digits. Use those on the red lock.

Good luck and feel free to ask for more hints here or on the Discord :)

https://olipool.itch.io/escape-room-the-sick-colleague

Thank you! The 0 second runs were possible in multiplayer where one player solved the game, got the last card and then joined another player in multiplayer who started a fresh game and after start the first player immediately activated the final door. Then the second player who started the game had 0 seconds. But it is fixed now, the times are synchronizes between players.
I guess 0 seconds now is possible by hacking only but let me know :)

Thank you very much :) Sadly, I don't have a Mac so I can't create a version for it and I also wouldn'T be able to support questions for that version. But maybe one day...I can afford a used MacBook or something, then you will get your version ;)

Congrats to that big step! :)