Congrats to your Escape Room / Amnesia like game. I will have to try it soon! All the best!
olipool
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Hey, congrats on your first game, you have my deepest respect for achieving this at your age. When I was 14, I only made games that were 10% finished and then lost interest.
Since you are making a similar game to mine (Football Manager) feel free to let me know if you have any questions or need any assistance :)
And good luck with your game!
p.s. just one word of advice, if you want to make the game bigger and reach a wider audience, you might consider changing the club names and have an editor for them. Otherwise, it can lead to legal trouble (though it might have been a lot of work entering all those names!)
Thank you so much for that detailed review! Great to hear the story part turned out meaningful :)
Regarding the mood stat, do you mean for each player? It crossed my mind at some point but I decided to incorporate it into one single strength stat, for example when something happens that troubles a player (and affects his mood), his strength will decrease so his performance in the game is worse. Do you think it would help "story-wise" to have that stat separate? Maybe a -5 to +5 scale which gets added to the strength dynamically in the game? It would make sense in some way since mood usually recovers more quickly than strength. Something to think about for sure, thanks!
Regarding the teams: I can adjust the colors for sure, maybe even make different shirt designs with 2 colors. The emblems would be nice but I haven't done that yet because it is a LOT of work for all >100 teams. Creating and editing teams will be supported, I haven't figured out how yet but there will be some kind of editor. I was also thinking about creating your own team in the game itself as a career event. You know, when you have achieved everything and earned soooo much money then you can leave your club and start from scratch with a new team with hand-selected players.
Hi all,
I just released the first playable version of my Football Manager game. It is an early version but I hope to gather some first feedback to improve the game. It is a much simpler version than the big Football Manager games you will find on Steam. So if you are in the mood for some classic management game, feel free to check it out. I would love to hear your feedback and incorporate it into the game. But I have to state: it will stay simple, so I don't want to implement stats like right-foot passing skill on rainy pitch ;)
There will be bugs of course, it is still an early version, so please don't hesitate to report them here or on the Discord and I will fix them as soon as possible.
Thanks!
Hey, the original escape room is a real room you can play in real life. It is situated in Germany in the city of Lübeck: https://key-zone.de/events/tea-time-at-mr-wig/
I can recommend it if you are in the city, we had great fun there. That is why I wanted to make a virtual version of the room. But my enthusiasm went a bit too far I guess...
Thanks Kurt, do you aim for a certain direction with the game or do you see where it goes? Will it be a "simple" arcade game for highscore hunting or some kind of "discover what happened on this planet and why the old civilization is gone" where you explore, find clues and objects, find secret caves etc.?
I cannot say because it is not for me to decide. Let me explain:
The first room is a fan remake of a real existing escape room and it was playable until January 2022. The owners noticed the game on Steam and did not want their puzzles to appear online and asked me to deactivate it. At some point in time, it might get reactivated but it is for the owners to decide on that. Last status from June 2022: the owners still do not know when they will decommission their room so it will take a bit more time to wait for the first room to come back into the game.
Hi Gogeta,
SPOILER AHEAD AS WELL!!! :)
That is a bit confusing since you might not have been able to play part 1, I hope it will be back someday.
The hairdresser is the internal codename for your colleague from part 1 who was spying and kidnapping women. And because he loves hair so much and takes it from them before delivering them to Barbara in her house on the beach. So they are working together. And he is spying on her in secret because...she has nice hair as well... he really is creepy. And so the timeline is like you were discovering the doings of your colleague/hairdresser in part 1 and rescuing Barbara because it seemed like he will kidnap her. In fact, he was just supposed to meet her that day. That is why Barbara is annoyed on the tape recorder about him not showing up that day. In the end, she talks about the dinner she promised you for the "rescue". Then she gets a call from another accomplice (the one on the ship), telling her about the arrest of the hairdresser. So she packs up and flees. The other message on the answering machine is from Celine who is sitting in the café, waiting for Barbara. She was talking about that on the voice recorder. And of course, they won't meet that day. It is not important for the main story, just a small side arc to discover.
If you have any more questions, let me know. Thank you for playing the game! :)
Hey, thanks for playing :)
You can start by arranging the yellow sticky notes in alphabetical order and use the underlined numbers on them for the yellow/golden lock.
Another tricky thing is sorting the plates and then match the cups by their pattern. The numbers in the plates give you the order of the code and the cups the digits. Use those on the red lock.
Good luck and feel free to ask for more hints here or on the Discord :)
Thank you! The 0 second runs were possible in multiplayer where one player solved the game, got the last card and then joined another player in multiplayer who started a fresh game and after start the first player immediately activated the final door. Then the second player who started the game had 0 seconds. But it is fixed now, the times are synchronizes between players.
I guess 0 seconds now is possible by hacking only but let me know :)
https://olipool.itch.io/escape-room-the-sick-colleague
Hi all and a happy new year to you all!
Right before the last year ended I finally found the time to bring my escape room game to itch.io. It was very well received on Steam but I wanted to make it available to everyone who does not have access to Steam. The good thing is, you can still solve the room in coop-mode with your friends on Steam.
The game is not the traditional escape room I guess, it simulates the experience of a real-life room so you can walk and interact freely in 3D. You have to find the right clues to get behind the dark secret of your colleague and escape his trap. You can solve it alone in 1-3 hours but I am told some puzzles are considered "hard" so you can also bring up to five friends to solve it together. If you are into speedrunning you can also try to break the 10 seconds barrier :)
And you don't have to pay anything for it I am happy to provide this experience to as many players as possible, even those who can't afford to buy many games.
Hope you like it and if you are stuck you can visit the Discord and I or other users will try to give you more hints :)