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That's great, as soon as I get home I will try it. If you need help with smth just ask BCS I have lots of experience with unity and godot and car physics in general

Sorry I haven't updated the build yet, the project was on an old version of Unity which I had to upgrade so I'll need to do some more testing before putting it up.

okey, dont worry dude

Okay I finally got a new build up which has faster cars and slightly more interesting AI, however there's a whole lot I'm not happy with. The sound for one didn't seem to like the Unity upgrade so I'd suggest turning the volume way down, and for some reason the gamepad doesn't want to work in the WebGL build which makes it really hard to drive with keys. Have a go and let me know if you agree.

i tested it, the steering isnt really good in keyboard, id suggest smoothing it out a bit, otherwise i really like the game by far

Hey thanks for giving it another try, I think I've got a simple way of making the keyboard input a bit better so I'll put together another build sometime over the next few days.

Great to hear!

Ok give it a try now, it feels easier with the keyboard to me, but them I'm a bit biased as I've played it a lot. Still a shame I couldn't get the gamepad to work on the web build, it's way easier to play with.

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i will, sorry for not answering, i am really busy with exams.

Tried it, i really like the feel of the game, i would love to see it recreated from the ground up. I can help you with that, check my games, i have experience with car physics haha.

Hey thanks for giving it another try, and it's good to hear that the handling is better now. I must say that this was a fun project to revisit and I would like to have another go at something like this, however I'm currently really busy with my current game Blue Sky Aces. All of my games have been made solo up until now, but I'm coming to the conclusion that this isn't a good approach going forward, as the process just takes too long, and all your decisions are made inside a bubble. I'll have a serious think about your offer once I've finished my current game towards the middle of the year.

hey, thanks for fixing the game.  is it just me or does the player's car have a higher top speed than the AI's?  I think it would be more challenging and fun if the cars had the same specs.

All good, it's been quite fun to revisit an old game. The cars in theory have the same specifications but the AI cars don't use full throttle or else you'd never keep up with them. The real solution is to have rubber banding, where they slow down when they get too far in front, and speed up when you get too far ahead. This keeps the racing close and much more fun. I'll see if there's something quick and easy that I can do here to put something basic in place.

hi i saw the changes and i wanna congradulate you on fixing the game. I hope i'm not being annoying but i would really appreciate it if you could make the car less sensitive to the steering. (when i try to turn the car just spins out and crashes)

Yes sorry I'd been playing with a gamepad during testing and hadn't picked up on the problem until the point I published it, and realized that the gamepad wasn't working on the web build. I do have an easy fix that I've tried and it works pretty good so I'll do another build later tonight.

Ok give it a try now, it feels better to me but I'd be keen to get your feelings.