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Thanks for playing.  Yeah it's a bit of a mess.  I used GetKeyState in windows.h polled every frame, so if a key is pressed and released within the same frame, the input would be dropped (it didn't happen to me in testing, or I'd have jacked up the frame rate).  The reason is that the traditional method of getting messages in windows.h doesn't work in a console window and getch() would have driven people nuts.