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(+2)

Another bullethell classic by Aru 😤 this time backed up by the incredible work of Cybershroom.

It's really funny that I probably would've had a more challenging time with this if I hadn't played your previous game so much, but regardless I found the concept of a roguelite bullethell pretty fascinating! I didn't even really make the connection until you said it, but once I realized the format it was a pretty interesting design choice. As always, I enjoy the little text flashes in response to your decisions, similarly whimsical as Rotschwert but a little more bombastic with the greater color selection and energetic music. 

The sprites were very professionally on-point for the genre and the backgrounds were impressive in 3D. But I almost kind of regret that there wasn't a satisfying death animation that played when taking the devil's deals, I would've welcomed a warning screen popup or something before my ship explodes. Or even better yet, have a russian roulette-style wheel appear that decides your fate whenever you take that 10% chance to die. Would really feel like the stakes were raised.

(3 edits) (+1)

The devil deal death is kinda supposed to jumpscare you with the dark background, red text and eerie sounds, without any warning. I guess it didn't really have an effect because you, me and Magna were talking about stuff when the screen appeared lol. Russian Roulette is an interesting suggestion, albeit it may remove that element of surprise I think. Worth considering for other chance-based elements though 👀