Another bullethell classic by Aru 😤 this time backed up by the incredible work of Cybershroom.
It's really funny that I probably would've had a more challenging time with this if I hadn't played your previous game so much, but regardless I found the concept of a roguelite bullethell pretty fascinating! I didn't even really make the connection until you said it, but once I realized the format it was a pretty interesting design choice. As always, I enjoy the little text flashes in response to your decisions, similarly whimsical as Rotschwert but a little more bombastic with the greater color selection and energetic music.
The sprites were very professionally on-point for the genre and the backgrounds were impressive in 3D. But I almost kind of regret that there wasn't a satisfying death animation that played when taking the devil's deals, I would've welcomed a warning screen popup or something before my ship explodes. Or even better yet, have a russian roulette-style wheel appear that decides your fate whenever you take that 10% chance to die. Would really feel like the stakes were raised.