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(1 edit) (+1)

The art was great and the lighting gave the whole scene a nice atmosphere vibe.

The Bosses were a bit lacking, however, and some attacks were literally impossible to dodge (the second boss beams while moving down. Also the ice dragon summons spikes [with weird hitboxes] while snow is falling and while icey-movements prevent quick dodges.). Attacking also didn’t feel rewarding at all. Also, I could not skip the text in-between scenes.

Also, since the skip button and attack button are the same, I tended to skip a few lines of the boss-dead dialogue due to my spamming of the button. In addition, ice physics…

However, for an unfinished game (as the ending said), this is pretty good. A little more juice and polish and I’d say you’d have something fun. Thank you for sharing.

Speaking of which, I’d recommend just giving the player a double jump from the start, instead of only after the first boss. It wouldn’t affect how the player attacks the first boss either way.