Lovely art style.
Have a couple gripes with the mechanics and game itself.
Judging the art of the character I feel the game should've stayed top down, would've been more interesting with timed attacks play through their animations fully, rather than a floaty 2d game with an attack that can be increased with an auto-clicker or how quickly you clicked.
The enemies look nice but with the current movement the ground enemies are way too fast and annoying to hit from above them. No visual or audio feedback like hit-stun or whiting/reding up the enemy to indicate they have been hit, or a health bar on them to follow how healthy they are and they are too healthy for my taste (the hp bar is optional tho, just needs receptive hit feedback).