So this is technically all in data so would be easy to fix, right? Well, turns out the data compiler I wrote for the episode files hasn't been rebuilt in a long time and I had done a lot of reorganizing of the scripting language byte code while working on my adventure games. I don't seem to have a backup of the Bob version of the tools so I'm having to update Bob's executable to match the new byte code specs.
I am fantastic at planning ahead.
An easier fix might just be for me to edit the episode file in a hex editor. I think that's a much easier solution.