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Damn, I suck at FPS games lol. I wasn’t able to get past the first boss unfortunately.

I think my biggest hurdle in this game is the literal hurdles in the boss room: I found it quite tough to navigate all the boxes and barrels in the room, which caused me to get stuck and get clobbered. Since the first boss seems to be all about kiting backwards, it feels like the boxes and barrels were meant to make the player more aware of their positioning. The problemfor me was, I couldn’t find a super legible pattern to the placement of the boxes/barrels, so it feels like either I’d have to memorize the positions of the items in the room so I could avoid them while running backwards, OR get kind of lucky by just spamming jump and moving backwards.

It’s neat that you can dash into the air, or reverse-dash when holding back and looking down. That tech helped me ALMOST beat the first boss a couple times.

Love the old-school FPS game feel and the art is awesome. The vibe of the game in general is great. Nice job!

Thank you very much, our team appreciates your feedback, I already wrote about the complexity in the responses to the comments below). Regarding the idea of orienting by boxes on which side of the location the player is located, you noticed this interestingly, perhaps this can help some)