Спасибо)
Tempoz
Creator of
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We think it's interesting to get to know bosses through unsuccessful fighting games, so that you can later learn their patterns, learn the location, so that you can defeat them in the future. There is identification when hit in the form of boss blood, but there is no recoil from the shot, only a slight shake of the camera, perhaps it would be more realistic, but it would make the game even more difficult.
Thank you very much for your feedback!
Thank you for your feedback, we appreciate it! Perhaps for some people it will be more convenient to automatically load the next boss, and as for the difficulty of the bosses, this is normal for a boss rush, even correct, we think that it is interesting to get to know the boss through unsuccessful fighting games, in order to subsequently defeat them .
P.S.: Ymir is a good friend :D
Thanks for your feedback. Indeed, many write about the fact that we need to make the base speed the speed that we achieve with the help of sprint, and dash could already be assigned to Shift. As for a short guide on how to use certain mechanics, perhaps we will do something similar in the form of a description before starting the game. Thanks again for your feedback!)
Cool design of the location, character and bosses, I liked the attacks of the bosses, but I would like more convenient controls, for example, movement on regular WASD, actives in the form of a dash and the release of many projectiles could be left on Q and E, and normal shooting could be assigned to LMB
Wow, amazing game! I really liked the design, this Pac-Man is so attractive and the ghosts are quite cute :) Nice controls and of course excellent exchange mechanics using vending machines, I liked the weapons and abilities, the dynamics typical of a boss rush. It's a pity I died when the boss had less than 20% HP left :)
I liked the visual design of the game, the design of the bosses and their cutscenes. I liked the boss attacks. I wish dash had a cooldown. I noticed that under the player's health bar there is a card that shows the character's abilities, I assume this has something to do with the topic of the exchange, however I would like an answer on how to interact with this :)