1 Year of Shine
Project Shine is now officially 1 year old, at least publicly (I've been working on it a bit longer than that, and the engine work itself started even earlier).
A lot has been done this last year, we had basically a humble game engine as an API and now we have:
- A working Editor (Biomancer)
- A tool for creating procedural textures
- A tool for creating 3D procedural geometries
- The system the handles infinite procedural levels
- A really fast population rendering system
- 3D Skinning with independent partial and full animations
- A basic physics system
- A Procedural Character Editor
- Some Character art I adventured myself in blender
I hope to release the first public version of Biomancer at 2024-08-15 according to my current estimator.
After that we will have another public release of it (Beta) and then we will start the Game as a sandbox, to finally progress to its actual official releases.
It will take years until it's finally fully released, but I already paid Steam for a game submission -_- (how stupid I am to do it this soon, I couldn't hold myself).
This is the 10th game I'm making, all the previous games were successfully finished, and this one is the biggest project by far, that's why I'm taking estimations really seriously here, after all this is the first AAA-like indie game I've ever done.
In this next year, you can expect the Level editor to take off, as well shaders/material editor and enemy maker.
We are at 19.9% complete, so I'll round it up to 20% just for the one year party! ୧༼ಠ益ಠ༽୨
The game is 20.0% complete and 65.5% ready for editor alpha release.