Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

We started working on Saturday, planning and designing, then on Sunday we started proper work and we did at least 9 hours every day until literally the last minute (we uploaded it with less than 10 minutes to spare). https://kindermanncorp.itch.io/nobodys-home we almost died!