I have several friends that submitted their own game and it ranges from 4 hours total to 8 hours per day for the entire jam (~48).
How many hours (total team hours) was put into YOUR game? Just curious.
Great lighting ;) I wanted to add a day/night cycle + rain and a glitch effet to my game, but I decided to cut it
If you want to check it out: https://stephcraft.itch.io/void
We started working on Saturday, planning and designing, then on Sunday we started proper work and we did at least 9 hours every day until literally the last minute (we uploaded it with less than 10 minutes to spare). https://kindermanncorp.itch.io/nobodys-home we almost died!
didn't count but from 55 to 70 hours,I know it is a big gap https://itch.io/jam/cgj/rate/476627 .
I also should been between 60 and 70 hours. That was my first game jam and I didn't manage my time very well. I spent way too much time on the main character and useless things that I cut afterward and because of that I had to cut a lot of gameplay I had planned.
It's nice to see so many people working so hard on their game.
I spent about 4-5 hours a day with a one day break on my game - Brave the Bugs
Hey !
We spent at least 10 hrs a day this jam is a great challenge for us and we also got best experience
Checkout https://itch.io/jam/cgj/rate/476641, challenging yet funny, you can it try in browser and windows!
Please rate, this is our first game and first game Jam 😊
My little brother and I worked ~40 hours on Malgrim Research Institute. We've shared our project planning folders here!
• Planning - writing the story, game design document, gameplay flowchart,
• Recording - our voices are the two characters you meet, creating sound fx, writing music
• 3D Modeling - I sculpted everything inside of Unity from primitives
• Animating - buttons, switches, levers, sliders, elevator, machinery, in game cinematic, ending
• Scripting - several decision trees (obeying vs disobeying narrator), interactive table console
• Testing - hah :P we totally ran short on time
• Having Fun - yeah! enjoyed sharing and meeting other really cool game devs along the way
Fun fact, on Thursday I stayed up all night to work on this, went to work Friday, and then stayed up all night AGAIN on Friday (I didn't know it was possible to not sleep for that long) but it kinda backfired because Saturday morning I was so zombie mode I really couldn't get anything done and my bro was like.. what is wrong with you?!
So overall, we aimed a bit too high for this jam and had to cut it way short. But, we're still developing it and after the two week rating period we'll share our more complete version!
Its my first game jam! I did not keep track of hours spent on the game but... ALOT, I did keep track of what I did during the week:
Day 1 | Brainstorming ideas |
Day 2 | Pixel art & Run Unity |
Day 3 | Development of Camera, Player, Enemy, Tower |
Day 4 | Animation & development of Delta Tower, Raiders II & III |
Day 5 | development of Omega Tower & debugging |
Day 6 | UI & Main Menu |
Day 7 | Dialogue system, Wave system, Boss |
Day 8 | Polishing, itch.io setup & build |
If you want to check it out: https://stephcraft.itch.io/void