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Thanks for all of the feedback! About 4º, i tried it, but im lazy, when i shot one, all of the enemies became pure white… For 9º, yes, i accept the parkour was a little hard, you are supposed to use the drones as platforms, to get higher, there is a single point where you have to get just a little more height (by using the dash) in this room. 10º: Ok, i may have intentionally made the doors a bit slow… And, for the last one, i tried. why would the robots attack you…?

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Oh, interesting! I didn't realize you could use drones as a platform. What would happen in a situation if the player killed all the drones though? Would it still be possible to get onto the platform?

I was wondering whether the doors being slow was a design choice. It makes sense like that as well. It discourages running away and instead encourages fighting against the enemies.

About the theme, I understood the part that you are infiltrating this enemy building so you should not be there. But if there was some other layers to it I might have missed those. What I meant by the mechanics not supporting the theme was that playing the game I didn't feel like I was not supposed to be there. Instead, I felt that as a player I SHOULD actually keep moving forward and continue further.

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I like how you try to give feedback on everything you can, also, now that you know, try getting up there (use dash a lot, it gives you some vertical velocity) and get the jam back.