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(+1)

Oh, interesting! I didn't realize you could use drones as a platform. What would happen in a situation if the player killed all the drones though? Would it still be possible to get onto the platform?

I was wondering whether the doors being slow was a design choice. It makes sense like that as well. It discourages running away and instead encourages fighting against the enemies.

About the theme, I understood the part that you are infiltrating this enemy building so you should not be there. But if there was some other layers to it I might have missed those. What I meant by the mechanics not supporting the theme was that playing the game I didn't feel like I was not supposed to be there. Instead, I felt that as a player I SHOULD actually keep moving forward and continue further.

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I like how you try to give feedback on everything you can, also, now that you know, try getting up there (use dash a lot, it gives you some vertical velocity) and get the jam back.