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At some point I want some kind of hint system in the game to help with that sort of thing. Instead of making a guide, if I get a lot of questions about something, I'd be more interested in either designing it so it's easier to understand or have some sort of hint

That makes a lot of sense, making it more subtle instead of just making a guide that just tells people what to do

What about the sperm idea? Sorry if it wasan't appropriate

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Um, it's a fine idea, I've been asked about it before - I just haven't really thought of what I would do. I might do it if I'm in the mood and come up with something I feel is good