playing this after having played the initial upload really shows the work you've put into it.
As i said in my last review, the art style is really cool and you've even further improved the combat, i specially enjoyed the more crowded fights where the environment was part of the battle with the use of spikes, the exploration was pretty good and felt like it had a good pace to it, so congrats on that.
On the more awkward side of things, i really missed the "walking" animations on the crawl and ledge hangs, but i get that to meet the deadline you'd prioritize other stuff over that and it's not like it makes the game unplayable at all.
Also, I played on controller and honestly the control scheme felt kind of awkward, specially the use of the right bumper and trigger for hanging/crouching/dropping through platforms. I think the game would really benefit from rethinking those controls a bit. Another thing i noticed is that playing with the joystick instead of the D-pad makes some of the moves kind of tough to perform, it seems like there needs to be a bit more margin to consider a direction as a "down" input, this was specially noticeable trying to pick stuff up.
And i'd say that's about it, I really enjoyed my playthrough, the combat/exploration pacing was good!
(if you haven't yet, make sure to revisit my submission, it's gotten a substantial update since the first upload)