On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Really love the movement in this one, spent more time in the lobby mastering the parkour then in the actual game, but it's not particularly a good thing for a couple of  reason's...

Firstly the enemies they are really spongy and really doesn't look like a bosse's, more of a level hazard, the endless pits with respawn above another abyss is more dangerous than them. Boons are also really weak and in  my opinion  and only make gameplay harder, not more fun or challenging, just harder(like the slow big bullet that's becoming unusable on the fast cube after the couple of cycles). 

The movement and the game flow on the other hand are magnificent, everything starting from main hub, arenas, location with artefacts, music and graphics is phenomenally cohesive and soooooo stylish. This game has so much character and passion put into it that makes me really mourn  the unintuitive at all base of movement tech(the tutor about holding space would save me 20 minutes of learning the mega-jump) and really boring shooting part. 

With this vision you have but extrapolated on the shooter aspect of the game, it would be one of the best new age movement shooters, but even now it's really fun to just be in the game, not really fun to play as intended.