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There's a really minor bug I came across, I'm having difficulty figuring out the exact conditions, but here's my best guess: If I defeat all enemies extremely quickly while in fast-forward mode (eg: first two rounds, using a Bowie or Stoner) my units will take a couple more steps forward after 'winning', before they jump all the way to the end. It doesn't actually have any effect whatsoever on gameplay and it's not even all that irritating, but I thought I may as well call it to your attention. (and yes, being able to fast-forward is awesome!)

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Thanks for reporting!!! I introduced a behaviour so that, when there is an active archer or a cursed unit, the "jumping to the end" was deactivated. I can simply make it ask if there are any enemies and if not, to ignore that, and that should be it! Next patch!! 

again, thanks for reporting!!!

(+1)

Wow, that was a prompt reply. Makes sense! Writing code logic is difficult :)