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(+1)

Thanks for reporting!!! I introduced a behaviour so that, when there is an active archer or a cursed unit, the "jumping to the end" was deactivated. I can simply make it ask if there are any enemies and if not, to ignore that, and that should be it! Next patch!! 

again, thanks for reporting!!!

(+1)

Wow, that was a prompt reply. Makes sense! Writing code logic is difficult :)