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(1 edit) (+1)

Thanks, for the hint! I greatly enjoyed the part that came after it. More comments:

  • In my opinion realizing that you can jump through the water should already be rewarded. Requiring the player to also press down doesn't seem to add anything to that puzzle but might make players (for example me) quit thinking that jumping into the lake was not the solution. And they would then miss the funniest moments of the game!
  • I really liked how the ending just kept continuing. It was on the spot for the feeling of this game. The only difficulty might be knowing when to end the game as I'm not even sure what kind of ending would be satisfying. I would always just want to find a way to escape to a new secret screen
  • I quit at the "last challenge" after the first checkpoint where there were 5 spikes in a group and you somehow had to get through them. This was frustratingly difficult. I would have wanted to continue but I'm unable. A precision challenge like this doesn't really feel like part of the main experience of your game. At least for me, it didn't feel very fitting. (Unless there is some clever secret how to pass that puzzle with some OOB tricks but I cannot think of any)
  • The moment of the character should stop when they die. It feels disorienting that they teleport to the checkpoint and automatically continue moving forward after death. Especially if there is spikes next to the checkpoint I might die&restart multiple times consecutively before I have time to stop pressing the move buttonare