On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

OOBView game page

A little puzzle platformer where you need to go out of screen to progress
Submitted by Patou — 48 seconds before the deadline
Add to collection

Play game

OOB's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#213.4173.417
Playability#273.0833.083
Artistic Style#392.8332.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use the Additional Theme(s) ?

The Additional Theme(s) where NOT used

Give a quick overview of your game, and how you worked the theme into it.
OOB (Out Of Bounds) is a little puzzle platformer where you need to go out of screen to progress.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I'm confused and enlightened at the same time.

Cool puzzle but too hard for me dumb brain.

Mine also has out of bounds mechanic but not this big brained (probably)

Submitted(+1)

Quite an unobvious idea. The puzzles, on one hand, are tricky and original, but on the other hand, they're not entirely based on logic; rather, they rely more on 'out of bounds' thinking. This might be the goal, but to be honest, even when I figured it out, it wasn't satisfying; it was more weird. Probably, some people would love it while others might just get frustrated and search for the solution. Anyway, it is an interesting game. Indeed, it would be more noticeable with at least a slightly better palette and music.

Developer

I am not really good at making art and music. Composing a music would have taken me the whole week. What do you think would improve the color palette? Less flashy colors?

Submitted(+1)

Hi! I just played your game and it was very interesting! It's probably my favorite game of this jam I've played so far. Here are some further comments:

  • The main premise was creative and a good interpretation of the theme in my opinion. The idea was simple but it worked really well and created some cool puzzles. 
  • I think the graphic style might hinder you from getting a lot of plays as it is not what a stereotypically high-quality game looks like. However, to me, this minimalist style worked really well and maybe even helped by making everything visually super clear. As a special mention, however, those glitchy 101010-floor were a nice touch
  • The puzzles were overall interesting. I especially liked the first one, which really captured this mechanic quite well as the player needed to go out of the screen both vertically and horizontally to pass the obstacle. I agree with others though about that the log should be fully solid as all the other trees are fully solid as well
  • The second puzzle in which the player needs to pass the vertical red line was not very clear to me and I had to look at the comments to figure it out after trying for a long without any progress. The problem in that puzzle in my opinion is that the player either remembers the previous interaction and immediately can do it or they don't and they will never be able to solve it because it cannot be solved by thinking only. There is no progress to be made or no amount of thinking that would allow the player to get through. And they cannot even backtrack to see the example case again. The worst thing was to me that I remembered the interaction and tried to tap my way through the bar but I used the right button instead of the down as that was the way the character was supposed to be going.
  • From the area, after that, I tried to jump everywhere to find a secret location but there was no secret to be found (at least to me) even after jumping everywhere I could think of, which was a bit sad
  • The puzzle in which the player jumps off from the cliff and must get through the red line in the lake was quite straightforward to realize but really painful to execute because of the spike.
  • The win screen puzzle was a really fun twist. Although even getting out of there I didn't find the secret it was promising me.
  • It would have been cool if as a secret I could have jumped through the start point lake to fall through the bottom of the screen to a secret area but that didn't seem to be possible either
  • The checkpoint system worked well. There was enough of them and the simple sound effect combined with the flag "litting" up was already very rewarding.

Overall, I enjoyed playing the game and would have happily played a little longer if there were more content. However, already like this, it was very appropriately scoped for a game jam game. If there is something specific you would like to get feedback from, feel free to ask and I can give my opinion from the player's perspective. I would also be happy to hear your thoughts on my team's jam game if you happen to have a chance to test it at any point.

Developer(+1)
  • From the area, after that, I tried to jump everywhere to find a secret location but there was no secret to be found (at least to me) even after jumping everywhere I could think of, which was a bit sad
    • I wanted to add something here, but couldn't do it in time.
  • The win screen puzzle was a really fun twist. Although even getting out of there I didn't find the secret it was promising me.
    • You excluded something too fast according to your following point 😉.
  • It would have been cool if as a secret I could have jumped through the start point lake to fall through the bottom of the screen to a secret area but that didn't seem to be possible either.
    • Are you sure it isn't? What did you learn from the only puzzle that asked you to go deep into water?

Overall, I think I will try to rebalance the puzzles after the Jam to make them less unfair. I will try your game as soon as possible.

Submitted (1 edit) (+1)

Thanks, for the hint! I greatly enjoyed the part that came after it. More comments:

  • In my opinion realizing that you can jump through the water should already be rewarded. Requiring the player to also press down doesn't seem to add anything to that puzzle but might make players (for example me) quit thinking that jumping into the lake was not the solution. And they would then miss the funniest moments of the game!
  • I really liked how the ending just kept continuing. It was on the spot for the feeling of this game. The only difficulty might be knowing when to end the game as I'm not even sure what kind of ending would be satisfying. I would always just want to find a way to escape to a new secret screen
  • I quit at the "last challenge" after the first checkpoint where there were 5 spikes in a group and you somehow had to get through them. This was frustratingly difficult. I would have wanted to continue but I'm unable. A precision challenge like this doesn't really feel like part of the main experience of your game. At least for me, it didn't feel very fitting. (Unless there is some clever secret how to pass that puzzle with some OOB tricks but I cannot think of any)
  • The moment of the character should stop when they die. It feels disorienting that they teleport to the checkpoint and automatically continue moving forward after death. Especially if there is spikes next to the checkpoint I might die&restart multiple times consecutively before I have time to stop pressing the move buttonare
(+1)

I could not figure out to how get past the second screen. I tried doing what the OP said to do but I was still stuck. I got really frustrated as it felt like I was being punished for not knowing what to do.

Developer

Sorry, I should have reworked this level to make it less confusing to the player, but I did not have enough time. I will probably update it after the rating period. As I read you, I also realized that I forgot to state that it was a puzzle game. For now, here are two hints:

Hint 1: The second screen is next to the first.


Hint 2: Your momentum is not reset between screens.

Submitted

Im looking at the comments and thankfully Im not the only one who couldnt figure this out. Hahaha. I got stuck on the second screen.

Submitted(+1)

I like the concept of trying to find a way out of bounds. Using the screen transition to hide a solution was nice as well. Unfortunately, I couldn't find a way past the vertical red pole next to the cliff.

Developer

Thanks! Here are two hints for this level:

Hint 1: Is it normal that this "pole" is vertical?


Hint 2: You have seen just before a horizontal "pole" while out of bounds, and you managed to go through it.

Submitted(+1)

very nice game with good puzzle and good graphics

Submitted(+1)

Honestly a really cool game. I really like the out of bounds visuals and it had some interesting puzzles, like the use of two level scenes to make  jump.