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- Ye the walk-in wall is a glitch due to the time limitation of the jam just didn't fix. 

- The rare use of power is supposed to build tension and threat but yes you can just wait for it to charge. (in a full build we plan to make the monster hunt you down or get time limits to complete tasks so you can't just wait around. 

- When enemies hit you should have stuffing flying out of you. We do plan to make that a bit more obvious and just more feedback in general. In addition to that you do have health it is based on the bears you have with you. this is another one we have a solution to show but just not in the jame view. If you don't have bear buddies you only have one life left.  7 buddies = 8 life total. 

- Thanks for the in-depth feed back.

The life system sounds like to be really interesting. I didn't understand how it worked but feels like quite a cool idea now that you explain it.

About special power: is it possible to proceed in the game without killing the enemies? I thought that in order to proceed I was supposed to kill (/turn to friends) all the enemies coming from the red door. Was the solution something different? I agree that having the power be limited in use fits well in a horror game as long as the player can also proceed without it. In that situation (without knowing what I should be doing) I thought I had to fight the enemies and the power-up seemed like the only way to do it. 

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Yes, you can beat the game without making any of the enemies your friends it's just a little harder that way. The red door is a trick there is another door somewhere else.