I tried it again and this time the movement felt better. I don't remember how the lights were before but at least I managed to find my way back to the big room quite fast this time so the new version might have helped. This time I almost got to the yellow goal door but then the twist happened. It was a cool and scary moment, well done! However, after that, I had no idea where to continue and was killed.
A couple of new comments:
- There is something off how the movement works. It felt weird. I think it's because it does not work the same as normally when using WASD + mouse to move. Here both the mouse and A+D controlled the turning. I would have expected maybe A+D moving sidewise but not starting to walk in a circle.
- I managed to somehow get inside the wall and wandered there a while before I found a way out. It didn't seem like being part of the game?
- Being able to use the power very rarely, I feel like there is nothing I can do most of the time. This might be a design intention as the game is a horror game. However, from player perspective, I'm starting to feel like I'm just standing aside waiting for my powers to charge most of the time
- Another point that I noticed playing the game again. The second time the scariness is clearly less there as I know what to expect. This means that dying and restarting the game actually feels like making less scary. I have know idea how this could be fixed without removing the threat, just pointing it out as a player experience.
- Lastly, it's not clear to me when the enemies manage to hit me and when they miss. Do I have health? Can I take couple of hits before dying? Or are the enemies just bad at aiming