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(+1)

Great work, there’s a lot of possibilities packed into this game in form of base building, but I think it would have been nice if you simplified the gameplay loop and polished some of the player interactions.

Some notes I took:

  • The materials were very far apart, which makes the player prioritize but it means the player doesn’t immediately know which resources there are without loosing time to look at the crafting recipes. I didn’t want to waste time so I went to look for materials and did not notice there was trees until my pickaxe broke and I needed wood to repair it. I had to wait for the next day. Automatic repair at day change was a life saver!

  • The UI could use a bit of polish, since scrolling with the wheel is very slow and some interactions were a bit awkward, but overall it does the job.

  • The base build is a great mechanic, but the starting progression is a bit complicated.

It had a big scope for a week-long game jam, but it definitely shows a great base to keep building on!