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Simple graphics, easy to understand, just maybe a bit too much boxes sometimes.

Other than that, light mechanic works pretty good and allows for a mostly good feeling combat against the monsters. You can hide behind the corner like a coward and kill them by slowly getting closer. They are like the opposite of weeping angles, took me a minute to notice, but works great.

Yeah, the corner thing needs a bit of work, but I couldn’t figure out godot’s navigation nodes. It ended up just shooting a raycast to the player and moving towards you if it hits, but I’ll have to have a look at better navigation in the future. Thanks for your feedback!