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(1 edit)

I think things that could have been done within the game jam's time frame that would have improved it would be:

  • Cross Hair (probably was in the plan)
  • No crazy "recoil" (or what is more likely the camera is just not functioning as intended, which, hey, it's a game jam, I get it.  Sometimes you just gotta submit it!)
  • Choice of weapon doesn't convey the bullet drop off.  Either remove the drastic drop off (or reduce it) or change to weapon to something like a sling shot.
  • Bullet impact visual of some sort (even just a flat "bullet hole" image) and when the bullet hits something and the object gets deleted, the smoke trail should NOT get deleted imo.  Caused me a bit of confusion.
  • Put the character in a roller coaster type cart and use a simple mono "tram" rail to give the player a more immersive "theme park" type feel rather than a "why I am I walking but can't stop or move?"
  • Along the same lines, give some visual indicator of some sort that makes it intuitive to know how far left/right I'm allowed to look (or just give me the full 360 degrees since I'm on foot).
  • The hour glass seems to push the character back several yards, not sure if that was intended, but it's a bit confusing. 
  • Indicator or a visual change to the weapon to show fast it is (and somewhere to show how much slower you are).  Simple HUD with a count would be fine.

That said, I really like the concept and enjoyed the game.  Reminds me of the MIB ride in Orlando where you were in a cart-on-rails-shooter and tried to get the high score against the group you were in.  Thanks to my mouse's auto click feature, I was able to score a 800+ points, and had fun with my playthrough once I got orientated to the game.  I'm sure the scores of 2000+ won't be too far behind.  Great job and good take on the concept!