pretty good! the recoil was insane but I got used to it eventually. I liked that I sometimes had to give up on a door because I didn't have enough time to shoot it two more times and THEN see what was behind it, and I sometimes blindfired into doors because of the recoil and lost points for not checking and shooting a human. Oops!
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Door Breakers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #327 | 3.022 | 3.022 |
Audio | #372 | 2.630 | 2.630 |
Graphics | #376 | 2.891 | 2.891 |
Overall | #405 | 2.667 | 2.667 |
Game Design | #411 | 2.587 | 2.587 |
Innovation | #419 | 2.413 | 2.413 |
Fun | #424 | 2.457 | 2.457 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
shoot doors to reveal what's behind them
Did you write all the code and made all the assets from scratch?
I developed this solo as a programmer, all of the code was written by myself but the visual and sound effects are primarily from assets from the unity asset store
Comments
Camera kept moving itself to the right but that made it more challenging. Had tons of stupid fun shooting a gun and breaking doors on a medieval setting hahaha. Good game!!
i got 157. wish i got to do another round with my powerups still active! fun!
-dustin
It is fun, but the recoil makes it hard to aim, because your hands go over the whole screen.
It was fun! I played it a couple times to see if I could beat my old score
Very beautiful. And it doesn't lag so much for 3d))
You don't always have time to see what's hiding behind the door, but you really want
to!.. Where did the gun come from in such antiquity?
Fun twist on the theme, as others pointed out the recoil was too extreme and I would've liked a crosshair, but outside of that I enjoyed this quite a bit. Good job
Definitely a unique take on the theme and the visuals are great. However, like others have said, the sensitivity was a bit crazy and it would nice to have some sort of reticle.
There is no multiplier for the sensitivity. It straight up uses your mouse movement at a 1:1 scale. I used Cinemachine with the input value gain set to 1. So for you, and anyone else experiencing super high sensitivity, check your actual mouse settings because high sensitivity in the game is due to your own mouse
cool concept, kindda like a game at a fair. But yeah, the sensitivity and recoil is too much.
Fun little on rails experience. It was a bit difficult to get the hang of due to the high sensitivity and the intense recoil. Definitely would help to have some sort of aiming reticle or less recoil to make the shooting feel more consistent.
Wow great railshooter game but the snesitivity was too high
Nice short experience.
Recoil is shaking. Hard to concentrate.
What I liked - cool sounds and bullet physics.
Respect for rainbow flag! Love is life!
Cute little game, I've broke some doors, thx!
This is a really funny interpretation of the theme, but still nails it right on. Needs a tad less recoil but is otherwise a really fun couple of minutes!
I didn't expect a rail shooter in that jam ^^. And that was fun ! The high sensitivity, the lack of crossair and the bullet drop took me a little bit to get used to, but it was still a very cool experience =). Great job!
The idea of the game is cool. Its fun that you dont run around yourseld but rather "get pushed" around and have to see how high you can score. The recoil is a bit high but nevertheless great game! The assets you chose look amazing aswell.
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