Really polished, didn't go out of a clear set scope and goal and plays great with nice music and legitimately fun but challenging puzzles. While I'm not sure if it fit the Jam theme exactly, it's a great game and you should definitely be proud of this.
I found a small issue with the spike logic . For example, in level 3, to get the Picture without the box/skeleton:
- The section is : Picture | Spike 1 | Spike 2 | Start
- Spike 1 and 2 are in the same state (up).
- Cat moves from Start to Spike 2 safely.
- If you press "space" you'll be pushed back to Start
- If you press "left" you'll be pushed back to Spike 2
- If you now press Space, you'll be pushed to Spike 1 safely.
Seems to happen as the game is trying to put the player back where they came from, but ends up being "chees-able" and exploitable. It works consistently and can let the player spike-push through other areas very easily (like the row of 3 spikes on the right side of level 3). I think you'll need to have the last "safe" square be remembered and have the cat reset to that spot or pushed all the way back visually.