Thanks for making this thread! Just downloaded your game, gonna check it out soon!
Here's mine: https://itch.io/jam/brackeys-11/rate/2533748
Thanks for making this thread! Just downloaded your game, gonna check it out soon!
Here's mine: https://itch.io/jam/brackeys-11/rate/2533748
Cute and well-polished game, great job!
I kinda wish that the player would have to actually think and strategize on where to use the keys. Right now (except for lvl 2, I believe), you either use the key right away the moment you got it, or complete a short platforming section and use the key when you have nowhere else to go. This, I think, makes the level design quite linear despite having multiple dimensions. Effectively, nothing in the moment-to-moment gameplay of most of the levels would change if you removed the keys and just stitched the dimensions together into one left-to-right platforming level.
However, the game is still very fun and has a lot of potential if you go a little deeper with the main mechanics. Keep it up!
What a surprisingly cute and cozy game!
Didn't get it at first, but tried again and left with a smile on my face! The creature designs are cute, creative and feel organic to this strange world, I only wish there were more of them.
Keep it up! I can see this concept turned into a short but unique indie game, it just needs a little bit more content.
Nice! Short, simple, but well-polished, which is very important.
It would be cool if there was something to drive home the idea that you're playing as a firefly. Maybe make the movement feel more floaty or continuous, like you're actually flying through the air. Or make bumping into walls damage you, since there's no real losing conditions except accidentally lighting two candles in a row, which is easily avoidable.
But overall, well done for something made in just seven hours!