Personally, when writing a story I have a clear idea of the beginning and the end. Then I write the shortest possible way the story can go from the established point A to point B with a minimal cast of characters because this way at least I have finished the product even if I get tired of it later on. When I have the basic bare-bones game I expand it little by little, because you can always add things in the middle and be as ambitious as you like.
Viewing post in Story Development
I find the A to point B Helpful.
For a few years now, I've had multiple ideas. The first two games I was trying to make took place in the same world.
I'm thinking the simpler the better in my case. Nothing too intricate (I'd like to but I'm just not at that skill level yet)
Even with RPG Maker, I pretty much know the basics at best. So I just need to keep it everything simple and fun.
Thank you for the feedback!