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I think putting a match two and dungeon together is a really neat idea, and you executed  it very well here! My only note is that having to click on doors a certain number of times in order for them to open made it feel a lot slower, and since there wasn't a visual indicator for that, I would often find myself unsure why a door didn't open. What you've got is great though, and other than that I can see that a lot of work went in to this, nicely done!

Thank you. I agree with that as I have also been contemplating whether to remove that mechanic because I just can't think of a better one that would be better for the game feel. I also wanted it to have a visual indicator but ran out of time. If you have any ideas it'd be very much appreciated.