Short, but fun! This is pretty excellent for a first game in my book, especially considering that you had limited time for the jam, so congrats on jumping in to game dev (and making all the assets too, wowee!). I hope Godot is treating you well.
Some of the level design for this seemed a bit too punishing, at least for my taste (hint: I am generally pretty terrible at games). I especially am not a fan of having little sections in which I wasn't sure what way to go just because of the dark. This kind of thing might work in a game that rewarded exploration somehow, but here I just felt grumpy when I would lose because I wondered down a dead end I couldn't have known about.
That said, I still had a lot of fun replaying and trying to fix my mistakes from my last go through on a section, and the game was short enough that I never felt too angry at it, haha. Great work!