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Short, but fun! This is pretty excellent for a first game in my book, especially considering that you had limited time for the jam, so congrats on jumping in to game dev (and making all the assets too, wowee!). I hope Godot is treating you well.

Some of the level design for this seemed a bit too punishing, at least for my taste (hint: I am generally pretty terrible at games). I especially am not a fan of having little sections in which I wasn't sure what way to go just because of the dark. This kind of thing might work in a game that rewarded exploration somehow, but here I just felt grumpy when I would lose because I wondered down a dead end I couldn't have known about.

That said, I still had a lot of fun replaying and trying to fix my mistakes from my last go through on a section, and the game was short enough that I never felt too angry at it, haha. Great work!

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Thanks so much for that feedback! yes i must admit i put that in there as a trick make the game not super easy but also to quickly teach about the darkness hurting you, maybe i should have dialed it back a bit! thank you so much!