Really cool concept and art, but there were a few things that got annoying:
The spikes were quite hard to see, especially when the camera pulls out.
The long hallways at the start of each level make trying again a pain.
The front edge of the camera is really close to the player so you can't see ahead of you very much, pulling it forwards so that your character is in the center (or in the back half) would make platforming much easier.
The vibes were awesome and I the puzzles were good, too, though!