We only had 10 hours to develop the game on the programming end so I apologize if it feels like this:
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I understand you so much, haha, something similar happened to us. In my case, as I was the one programming, due to work, I had to do almost everything in the last two days, so I think I was able to dedicate very little time to programming and we left things unfinished. It was my first jam using Godot to do it and honestly, I’m thrilled, it’s my main engine now and I’ve realized how fast it is to prototype with it. Congratulations on managing to get the game out on time! I loved it.