What a great and adorable game! <3 loved it
Dekotale
Creator of
Recent community posts
Thank you for playing, I’m very happy that you liked the experience, I found out why people find it too difficult and one of the reasons is the frame rate, apparently, if the game runs below 60fps there is a lack of coordination and the script reaction is not correct, I think I will solve this problem when the jam ends. What you tell me about the note scaling I have to tweak it a bit, I stop scaling it a bit before the end, but I think maybe I should stop scaling it even earlier to avoid that confusion you tell me. Again, thank you very much for the feedback, it will help me to improve the experience a lot!
Thank you so much for playing! and I am really sorry for the excessive difficulty, the idea was to allow several failures for each life, but time was running out and I could not implement it. also as I see in your video it gives you failures when I should give them for good, I think it is due to the low fps rate. I must correct that and calculate the delay that each one has so it does not happen. your video will help me a lot to improve the game after the jam, thanks for your feedback.
I understand you so much, haha, something similar happened to us. In my case, as I was the one programming, due to work, I had to do almost everything in the last two days, so I think I was able to dedicate very little time to programming and we left things unfinished. It was my first jam using Godot to do it and honestly, I’m thrilled, it’s my main engine now and I’ve realized how fast it is to prototype with it. Congratulations on managing to get the game out on time! I loved it.
in the original idea we were going to do it in ascending scale of difficulty and with different rhythms, but the time we had due to our jobs was short and finally we didn't have time to introduce this. maybe later we will update with what we had planned from the beginning once the jam is over. Thank u so much for your feedback :3
Hola buenas,
Tengo mi dino ya preparado y le he hecho las animaciones de Idle, Walking y Roar con el nodo AnimationPlayer de Godot 4.1.1.
Pero al Exportar como GLB las animaciones no funcionan bien, el modelo y las texturas sí, pero en las animaciones solo se anima la posición del Nodo Body, no se anima su rotación, y de las demás partes del cuerpo no se anima nada. ¿Alguien tiene idea de como exportar las animaciones?
Os dejo una imagen de la jerarquía y el Animator por si sirve de algo:
Jerarquía.png
Gracias 😁
Really good game!! The movement is so smooth and feels nice! I think the difficulty is okay as well. As a suggestion, in one run I died because I touched a breakable platform and fell, and then I wasn't able to continue going up because that platform didn't respawn. Maybe a respawn after a few seconds would be nice for the game.
The rest is really good, nothing to say. The drill mechanic is amazing too! Congratulations on making this game ♥