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(+1)

I love the concept of a "reverse tower-defense" that's like a puzzle game where you're trying to place units in the right orders and spots to get through the defenses.

However, I found both the puzzle and arcade modes confusing at times. For example, I didn't even realize some units could damage towers until I did it by accident while trying to figure out the second level. And some units seemed to attack in ways that I didn't totally understand. In the arcade mode, I found the movement of the towers completely unpredictable and just tried to time things to get through.

All that said, this is still quite impressive and fun once I got the hang of all the mechanics at play. I think it would be a concept worth exploring further if that's something you're interested in doing. Oh, and the art is absolutely adorable. Great work!

(+1)

Thanks for playing! Good point about arcade mode being unpredictable. One of our developers said we should forecast the movement of towers and arrival of fishing hooks, but we didn't have time + energy left to implement that at the end. It's a good idea though. Players can't make decisions without information, so we should telegraph those actions.