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(+2)

+ The contrast between the sharper surroundings and the fuzzy main character fits really well with the rest day theme and the art as a whole is cohesive. 

+ The scene is also nicely dynamic.

- The goal of the game is not as clear from the intro sequence. Survive as long as you can? Or does the character win, reenergize himself, if he sleeps for some target number of days?

Thanks for your  insightful comment! 

We intended to make player continue the sleeping process and finally find that sleeping time record is broken, to show how tired the character was. However indeed we did not make it easy to understand.