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A jam submission

Wanna sleep in that placeView game page

A smol game about keeping sleeping while escaping from sunshine. Made for godot wild jam #66
Submitted by Inkweeper (@Nightmaretugger), Yun — 1 hour, 37 minutes before the deadline
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Wanna sleep in that place's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#24.4384.438
Graphics#44.3134.313
Audio#63.8753.875
Theme#94.1254.125
Overall#103.6793.679
Fun#453.2503.250
Accessibility#463.0003.000
Controls#822.7502.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
Here comes the sun, think inside the box

Game Description
A smol game about keeping sleeping while escaping from sunshine. Rolling in the bedroom for better sleep.

How does your game tie into the theme?
To sleep better, we need to escape from the sunshine. However, moving around in bedroom while sleeping is not easy.

Source(s)
No

Discord Username(s)
墨涌

Participation Level (GWJ Only)
This is our first time participating in GWJ

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Comments

Submitted(+1)

This was a fun idea! Between the music and intro more generally I was already sold, but I also appreciated all of the little things in the room that threatened to wake you up more.

Some of the sound effects were a little grating, but even that is pretty in line with the concept, so nice job all around!

Submitted(+1)

I loved this. The art is adorable and the whole thing feels coherent, which I think is really important.

Submitted(+1)

Love the art style! Very unique. The character animations throughout the game were hilarious. Congrats on your first GWJ! Very cute entry.

Submitted(+1)

relatable

Submitted(+3)

very cute art style and good execution

Submitted(+2)

Absolutely adorable &  loved the artstyle.

Submitted(+2)

Cute. Nite art style.

Submitted(+2)

Nice idea and execution!  I really enjoyed the SFX, music, and art style.  What a smart use of the lighting and occlusion nodes in Godot.  Good job!  

Submitted(+2)

+ The contrast between the sharper surroundings and the fuzzy main character fits really well with the rest day theme and the art as a whole is cohesive. 

+ The scene is also nicely dynamic.

- The goal of the game is not as clear from the intro sequence. Survive as long as you can? Or does the character win, reenergize himself, if he sleeps for some target number of days?

Developer

Thanks for your  insightful comment! 

We intended to make player continue the sleeping process and finally find that sleeping time record is broken, to show how tired the character was. However indeed we did not make it easy to understand.

Submitted(+1)

Really good music!

Developer

Thanks :D
We our team had a long discussion about music