I think this is an interesting idea.
The first thing that came to my mind was Half-life, seeing that crowbar. 😅
I had issues playing the game. I could not understand how to play the game. I would go to the event log and see that there is a fire on the bridge and in the cargo bay. I open the terminal, type events, and get engine, shields, power generator, etc. events. The game kept telling me to turn on the shields but resolve shields said there was nothing to resolve. Then I tried running around with the crowbar and I could resolve nothing. Finally, I sat down to read the instructions and experimented a bit. But that made me lose three games until I figured out what to do.
Here are the things that need attention/improvement:
- Having a separate events screen is slowing me down. I was constantly mistaken about what I had opened, the console or the event log. Having the events visible on screen the entire time would help.
- Just spending time in the Terminal is boring. It would have been more fun if there was a bigger ship and you would access onsite terminals to fix things or use switches and levers. (I know the Jam is short and there is no time for a full ship, but I think it would have helped).
- Events were happening way too fast. There are too many commands to remember. Some events are resolved with the resolve command. Some with the repair. It becomes confusing very quickly.
- I died way too quickly because there were too many unresolved events. Sorting them by priority would help.
- I experienced a few frame drops, but as a fellow Godot developer, I understand why that is happening.
Things that I did like:
- The graphics are great
- The overall idea is fun
- The fractals on the main terminal
Overall, interesting game! Good job!