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(+1)

I really like the combat and feel of it, animation and sound fit together very well.

The art style very nice and unique, animation is very smooth

The combat feels satisfy when attacking an enemy, but need more visual feedback when taking damage from an enemy (animation, flashing, knockback, etc.)

The control some move can combine with the direction button instead of using separate key, like can use

   "down" + "jump" = dropdown the platform 

    "up + attack" for uppercut,

    "down + attack (on air)" = stomp

it will make a move set easy to remember and perform.

keep up the good work, I would love to see more in the future!

(+1)

Thanks for playing!
It's good to know the combat has generally gone down well with everyone so far.

I actually do have a few of those moves already integrated into the unused combos.
(Well, the Stomp is an optional unlock, and the Uppercut uses Down instead of Up at the moment.

Combos including directional inputs is part of the reason I've been hesitant to use the conventional Down and Jump combination to drop through platforms (in addition to wanting to cement the R-Bumper/Shift Button as the interact/traversal button).  But almost everyone has suggested it so I may relent.