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(1 edit) (+3)

Great work for being 3D! The guns felt alright, However i wish i could use them for longer. It felt like each room was very big, but extremely empty. When it wasnt empty, the enemies were much to powerful for what you could do.

I love the audio, it sounds great. Maybe giving some interaction buttons would be great for picking up weapons/ammo, i had a hard time getting them from the shelves sometimes.

Overall a solid idea, fits the theme! Great work.

edit: I loved the menus too, great job with those

(+1)

Thank you for the review! The big rooms are designed with purpose to help dodging enemy robots, cause if you don't have enough space to move around, it's really hard to deal with them. You're right about emptiness - we didn't have enough models to create perfect laboratory environment, it was also hard to make it before the deadline. It's a good idea about interaction buttons - we will think how to make picking up ammo, cards and weapons easier!