Thanks for the feedback! We took inspiration from doom, portal and quake to make this game! I'm happy that you used this OP strategy to fight the enemies:)
fenexxx
Creator of
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Great work! Very smooth gameplay and lovely animations, awesome particle effects and cute main character design! I really enjoyed it, it kinda reminded me of some hotline miami style, especially in the main menu! Didn't see any bugs or issues. Also I think it is a good idea to add some mid-wave events to make gameplay more intense. Well done!
Great artstyle and unusual gameplay! Iconic elevator music, audio changes on "special" floors and overall great sound design. I really enjoyed it and got immersed in your game, it made me curious enough to get higher and higher. Smooth animations and your interpretation of Jam's theme are great as well! Awesome.
Well done! This amount of mechanics for one week game is crazy! I really enjoyed the most part of opportunities your game provides, there is a lot of things to do, literally sandbox with a purpose to survive as long as possible. Your game definitely has a potential. Amazing interpretation of Jam's theme!
Thanks for the review! You are right about game difficulty, it's really takes some skill to complete some levels. The main idea is there are lots of doors and some doors are just harder than the other:D If you died in one door, you can always try another one. Also thanks for great advice about slowing projectiles, this idea definitely has a point!
Good job! Game is really fun to play, it provides opportunity to interact with almost everything. This idea definitely has future, well done!
Also, I had a bug when started the first game. I interacted with the shelf near bed and got stuck on the floor, some collider issue I guess. I recorded this for you, maybe you can fix it in the future, cause I needed to restart the save to make thigs work.
Thank you for such sweet review! We had a gigantic motivation to participate in Brackeys Game Jam and it was definitely worth it! I've never had such experience in my life. I'm really glad that we have done it in time, we submitted the game about a minute before the deadline. To be honest, we thought about making dufficulty levels and opportunity to skip the intro part of every level, but didn't have enough time to do it.
Thank you for the review! The big rooms are designed with purpose to help dodging enemy robots, cause if you don't have enough space to move around, it's really hard to deal with them. You're right about emptiness - we didn't have enough models to create perfect laboratory environment, it was also hard to make it before the deadline. It's a good idea about interaction buttons - we will think how to make picking up ammo, cards and weapons easier!
Thank you for the feedback! We really appreciate that you enjoyed lore and narration, we focused on them as an important part of our story! We thought about creating levels of difficulty, which change HP and damage of enemies, but didn't have enough time to make it work stable. I died 2 times while trying to beat the game after I spent a week creating it! So yeah, it isn't so easy to beat on the first try:D
Thanks for your feedback! We thought about making difficulty levels, but didn't have enough time to make it work properly. The drones are hard to deal with on short distances right now, so idea to reduce the bullet speed is great! There is only one way to dodge the drones right now - to move constantly and keep distance from them.
Great work! Beautiful artstyle and fancy concept. I love this combination of platformer with this sort of a quest to reach every monster. Really fun to play. You probably need some small fixes of grammar mistakes and maybe make way to the shop quite easier to make it perfect, but even now it's an amazing game! Turtle army is a necessary asset for every person nowadays:D