Either I'm not getting it or the game is way too hard! Sometimes the projectiles would simply miss the enemies and remain stuck on the track which made it quite frustrating :(. I want this to be a fun game so badly because the concept is great but that small bug made me lose 5 times already just when I thought I was getting into the rhythm...
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Sadly, this is a bug that happens in some pcs, I think is due to the use of the process() function instead of physics_process() in godot. This is my first game and didn't knew the difference.
I'm fixing it after the jam, thank you for the comment, it shows the importance of testing, which I'll take more attention the next time (: